Major Subjects for Multimedia Design:


(choose one from the FA 170 series)

FA170.1. Design and Visual Culture
Introduction to design awareness; role of designer in contemporary culture; emphasis on visual literacy and perception, creative problem solving, and design culture.

FA170.2. Elements of Visual Communication
The course explores the creative process of making images that can move ideas and information to the minds of others. The general principles studied and practiced in these courses are the foundation of creative thinking and successful solutions for graphic design, illustration, and advertising art direction communication problems.

FA170.3. Elements of Visual Language
This course is intended to develop a common design vocabulary for students who do not already have a background in Graphic Design. It will not offer a canon of design rules, but is meant to foster an understanding of essential design elements. Class exercises will minimize the expressive aspects so as not to override the design basics. The production work undertaken will be focused on the computer. Some areas covered include: line, composition, texture, proportion, weights, volume, space; the psychology of received images; light; typography; symmetry; legibility; and abstract representation.

FA170.4. Digital Art
The course will provide students with an opportunity to see and recognize works of art created with new technologies. The goal is to develop one's own critical eye, to learn how to analyze, evaluate, and perhaps even to create works of art with the new instruments now available to artists. The class will study several contemporary artists whose expressions rely on new technologies with a view toward examining how the computer is an instrument for creativity.

FA170.5. Introduction to Computational Media
This class is about computer programming concepts. The main question asked is how does computer programming create nonlinearity and interactivity and how can this be applied to communication and expression. The class covers four programming concepts, if statements, repeat loops, variables and routines. The end of the semester is spent developing an idea for a final project and implementing it using computer programming skills.

FA170.6. Special Topics in Visual Design
An advanced study in a particular area of visual design in consultation with a faculty mentor. Written, signed contract required prior to registering for this course.

FA170.7. Special Projects in Visual Design
This course prepares the student for the professional world through the creation of the superb quality art work which will comprise the student's portfolio. The student is acquainted with the fundamental business practices necessary to find an entry level position in the field. Students may also be provided with the opportunity to work in conjunction with not-for-profit organizations to conceptualize and if necessary, produce graphic pieces for their portfolios. Participation in this course requires departmental selection and approval.

(choose one from the FA 171 series)

FA171.1. Computers and Visual Design
An introduction to the computer as a creative tool. Use and exploration of specific software and hardware applications in the context of art and design. Practical instruction combined with theoretical perspective to investigate the impact of visual computing on the design process.

FA171.2. Digital Studio
A studio-based course emphasizing the acquisition of theoretical and practical skills required to work in digital environments and communities. Students engage with basic concepts and overviews of digital practice, acquire an understanding of the critical contexts and communities in which it can be situated, communicate with the Internet and the local area network, and learn the basics of a broad range of drawing, imaging, multi-media and publishing applications.

FA171.3. Design Media
Understanding of color, composition and form as ways of communicating design concepts and content. Media and photography as tools for all design students: color theory and mixing, variety of materials and media, introduction to the camera.

FA171.4. Digital Design Procedures
This course offers basic instruction in complex computer pre-press and hand presentation skills. Computer production techniques as well as hand-crafting presentation skills are taught in the context of simulated professional job processes. Development of basic skills to technically produce publications in the graphic design and advertising professions, to provide instruction of publishing methods, and to develop an understanding of how technical processes relate to the creative design process.

FA171.5. Foundation Drawing
Observational drawing course where students develop skills by completing sequential drawing problems and exploring a variety of drawing media, especially computers. Problems are designed to explore five basic strategies of seeing: the perception of edges, shapes and space, relationships and proportions, light and shade, and gestalt and wholeness. Critical thinking and analysis of drawing are developed throughout the course.

FA171.6. Typographic Design
With the use of actual typographic design situations, the course instructs the student in the use of type as a basic element of graphic communication, including principles which determine typeface selection (to visually communicate the desired effect) and the appreciation of letterforms. Typesetting and typographic layout on the computer are stressed and practiced in the classroom.

FA171.7. Multimedia Procedures
An introductory course designed to provide students with hands-on experience using various technologies (online communities, digital imaging, audio, video, animation, authoring environments and the World Wide Web.) The course explores forms and uses of new communications technologies in a laboratory context, and how these can be employed in a variety of multimedia applications.

FA171.8. Special Topics in Design Procedures
Independent or group study involves the student(s) in selected design procedure problem which may involve data bases and software applications. Supervision is done by a faculty member, with internships conducted with an outside agency

FA171.9. Special Projects in Design Procedures
Students have the option of earning a three units of credit per semester while gaining valuable work experience in a creating design procedures for outside companies or offices.. The work arrangement must be formalized by a written agreement between the student, the workplace, and the school.

(choose one from the FA 172 series)

FA172.1. Basic Graphic Design
The study of the design process and its conversion into graphic communicative forms. utilizing the computer. Introduction to the principles sequencing, structure, typography, symbol design, and color. Exploration of the creative display, organization and communication of ideas and information through word and image. Although presentation on the page or video monitor is very important, the primary focus is on the development of the content of the communication.

FA172.2. Advanced Graphic Design
Continued study of design in communication, combining theoretical studies with applied problems in graphic design. These are term-long projects dealing with specific issues such as design history, information graphics, environmental design, letterform construction, electronic imaging, conceptual bookmaking, video/film graphics, motion graphics, interactive media, community action, and narrative structures.

FA172.3. Creating Websites
This course will facilitate the creative use of the WWW as a medium for new artistic, journalistic, personal, and commercial projects. Students will be expected to design and implement one or more web sites of their own and to demo their works-in-progress frequently. Students may be asked to work in groups, write essays, and participate in investigative exercises

FA172.4. Advanced Web Design
A plethora of sites now exist- but which are the compelling ones? What web experiences capture the minds and hearts of their visitors and why? This class will examine various types of sites-informational, transactional, online communities, narrative experiences and fan sites to determine what their attraction is and for what audiences. Students will work in teams to plan, design and construct a project for the web. Starting from a simple concept and going through rounds of conceptual and design development, students will produce and realize the vision of their site.

FA172.5. Video for New Media
Video is an essential tool of new media. This production class deals with the fundamental elements of video making: video and audio basics, planning, interviewing, shooting and editing (both analog and digital, using Adobe Premiere and After Effects.) This class will also explore decision-making for video in a variety of formats, from linear video to multimedia and desktop video.

FA172.6. Experimental Digital Video
How do we capture space? How do we make self-portraits? How is artistic vision communicated? This course explores digital video by considering the urge to capture and re-present. Focus will lie on the subjective, considering issues such as point of view, scale, time and space. Within the context of collage, we will use layering and stylistic juxtaposition to create a larger whole from smaller parts, with the Quicktime Movie serving as the common denominator. The first part of the semester is based on creating compelling content. The second part focuses on compositing and authoring, making use of DV editing stations to produce full screen, full motion video.

FA172.7. Digital Sound Lab
Advances in the field of digital sound have placed the art of soundtrack production directly into the hands of the artist. In this course, students learn the skills needed to create and produce a digital soundtrack. Topics include digital editing and sampling, mixing and MIDI. Students learn basic and advanced concepts in audio production, and are expected to produce soundtracks of both artistic interest and exceptional sound quality for their own media projects.

FA172.8. Interactive Computing in Public Places
The course will explore the design of place-based interactive computing systems in museums, visitor centers, stores and other public spaces. Focus is on the challenges designers face when creating public space interactives that require little to no learning curve. The class will be presented with a series of design 'problems' and required to develop an array of concept alternatives for each.

FA172.9. Small Scale Game Programming
This class is for students who are interested in interactive programming particularly as it applies to creating games. The class focuses on practical computer game development through structured programming exercises, along with concept exercises, and analysis. Students will learn how to program various types of games, such as text-based games, puzzle games, action and arcade games, as each type of game offers different programming challenges. For the final project, students will come up with an original game concept, and then convert their vision into an actual, playable game.

FA172.10. Computer Animation
Introduction to art and technique of animated computer graphics. Exploration of computer multimedia technologies with emphasis on the development of personal artistic expression.

FA172.11. Special Topics in Design Production
Independent or group study involves the student(s) in a self-directed production project to develop or demonstrate practical abilities. Supervision is done by a faculty member, with internships conducted with an outside agency

FA172.12. Special Projects in Design Production
In their junior or senior years, students have the option of earning a specified number of credits while gaining valuable work experience in an area appropriate to their studies. The work arrangement must be formalized by a written agreement between the student, the workplace, and a faculty advisor.